Claims that the shooters were influenced by it.
Doom was blamed for it almost right away. Despite how horrible it was (I am NOT condoning it), what pissed me off is how the media kept on blaming violent games.
I have played every single big FPS game for the PC till around 1999. Then came the columbine massacre. First thing’s first, I will say is that I have been a gamer since 1993 when I started playing Simcity, Wolf3d, Doom, the list goes on. Have fun with it, glad you are enjoying it.Doom s level of graphic violence made the game highly controversial (Photo credit: Wikipedia)
And we played every level we could get our hands on back then. We used to play that we had to finish a level without dying or we started over. Some of those tips sound pretty nitpicky, but we found it just added to the fun, soz we survived a lot longer, became coop veterans, and we had plenty of ammo for when we really needed it. A double barrel in the back can just ruin your whole day. Have rules like one person always dodges to the left say, coz friendly fire is a bitch. You know a hell knight takes 3 doubles to go down, so after three hits, let the chaingunner pick 'im off. The guy with the shotty fires at a group of former humans, say, and the chaingun guy picks off whatever is left. Also what works well is having one person use the chaingun and one using the shotty. One person is the designated "first shooter" so that way, if you see an imp, only one of you shoots at it one shot is fired instead of two. Do that 20 times in a single level and you see what I mean. You would be surprised how much ammo you waste because you both fired your single barrel shottys at the same imp, wasting a shell. Say one person shoots always to the left and one to the right when entering a room, so you don't shoot at the same targets. you arrange a system for clearing rooms. Chainsaw/chaingun combination can be very effective, even against archviles and barons (Though you gotta be quick and keep moving if you are gonna tackle guys like that) Use the sergeant you are killing for cover, often sergeants behind the front row will shoot, hitting the monster you are killing.
Even in a room full of sergeants, you can usually clear them out without getting hit. You both know when to pull out your chainsaws. But the more you play with someone, the more these things start to happen. I used to play a lot of Coop, and yes I understand how tight ammo can get. Maybe in Scoredoom the player loses a bunch of points for dying? If not, Scoredoom should program that in for coop play. I also wish there was some punishment for dying. It was also disappointing that id didn't add ammo to where they had weapons in secrets (particularly plasma) as there is no reward for finding the four plasma rifles in map16 for example: 160 ammo in SP = 0 in multiplayer. By level 9, using the chainsaw was a common event as we both spent a lot of time out of ammo. We had all the weapons on level 1! :( Nevertheless, it was fun, and if it was too easy in the first few levels, it soon got harder when cyberdemons started showing up nearly every level. I was disappointed that the DM weapons were still there in coop. We tried again, but this time decided to play in doom 2. We first played Doom 1 episode 2 but zdoom crashed on level 3. My friend and I decided to try it today on our laptops right next to each other. Well, somehow I got by the last 15 years playing doom without every trying coop play.